The enemies are varied and well-designed, especially the bosses. [12], Nakazato believed Contra had a low-budget movie theme. Eurogamer called Contra III "exemplary" and debatably one of the best games in its genre. [40] The game was released in Europe in October as Probotector 2 with the player characters redrawn as robots. However, the identities of "Bill" and "Lance", the original Contra heroes, were changed to their descendants "Jimbo" and "Sull… Composer(s) Avoid its bombs as you destroy the arms on the top and the bottom to remove its shield. In Europe, the game was retitled Super Probotector: Alien Rebels and released on September 12, 1992. It is a run-and-gun action platformer game developed and published by Konami and released on May 26, 1989 exclusively in Japan. Players can carry and switch between two weapons at any time, only losing the one they are currently using if they die. Reviewing the Virtual Console release of the Super NES version, IGN criticized the game's short length, but praised innovations to the series such as the spinning playfield in levels 2 and 5, and remarked that "Contra III is arguably the best installment in the Contra series, as it polished the gameplay of the earlier titles and kicked up the action energy even higher than before.". The Contra Anniversary Collection brings this classic Run and Gun franchise back to modern platforms and a new generation of players. Perhaps the most bizarre boss of them all, Kimkou is an extraterrestrial freak of nature straight out of your darkest nightmares. Contra III was developed by Konami with a team led by Nobuya Nakazato. [4][15] Mean Machines wrote that the score rivaled that of ActRaiser (1990). It adds many new units as well as numerous new upgrades, new general's powers, buildings and new generals. Playing next. and in the PAL region as Super Probotector: Alien Rebels, is a 1992 run and gun game for the Super Nintendo Entertainment System produced by Konami. The player no longer has the ability to hold two weapons, but can still carry and use Bomb with the SELECT button. [3][5] USgamer wrote that it was a good challenge and "practically synonymous with SNES ownership". This version only has two difficulty levels, Normal and Novice, with Novice mode cutting the game's length at the end of the fourth stage. It was ported to the Game Boy as Contra: The Alien Wars (1994) by Factor 5 where it received positive reviews for its Super Game Boy enhancements. Publisher [7] Eurogamer called Contra III "exemplary" and debatably one of the best games in its genre. The Japanese version also features unlimited continues, regardless of the difficulty setting, whereas the number of times the player can continue in the overseas versions varies between difficulty settings. Due to the timeline changes in the North American release of the, Introduction / Opening - Alien Wars Begin, Vertical Stage Selection - Select the Landing Point. [4][8] Picking up a power-up will replace the shot type of the gun equipped, and losing a life will result in losing the power-up from the gun equipped. 13:44. Unlike the previous Contra games for the NES and Game Boy, the futuristic setting was kept for the American version. 10:58. The Contra Anniversary Collection brings this classic Run and Gun franchise back to modern platforms and a new generation of players. The explosions cause successive damage to any target they hit. [5] Both noted its satisfying level of difficulty but said the game was somewhat short compared to modern games. The protagonists Bill Rizer and Lance Bean are deployed once again to counter an alien invasion. Nakazato believed Contra III's fast-paced action was going against the trend of home console games shifting to slow-paced strategy and role-playing games, and is good for quick-starting stress relief. The Contra Anniversary Collection brings this classic Run and Gun franchise back to modern platforms and a new generation of players. [48] The secondary weapon slot and bombs were omitted from the port, and the Mode 7 stages were replaced with side-scrolling stages from Contra: Hard Corps (1994). [34], At E3 2002, Konami announced the development of a remake of Contra III for the Game Boy Advance. Many of the series' conventions such as power-ups, two-player cooperative gameplay and the character's light mobility (including somersaults) were already present in this game. Report. The game is identical to the Super NES version. The packaging artwork for the North American version was created by Tom duBois, who also designed the packaging for many other Konami titles outside Japan. [18], In 1997 EGM ranked the Super NES version the 8th best console game of all time, remarking that "This game has everything: huge bosses, Mode 7 stages, ultradeep gameplay - all wrapped up in a beautifully atmospheric post-apocalyptic package. [1]:14 In Super Probotector, the gameplay and story remained mostly the same, but the player characters were changed to robots. Set in the futuristic year 2636, the alien invaders that were defeated during the previous installments have decided to launch a full-scale war against mankind on Earth, starting the "Alien Wars". Grab power ups and blast your way through waves of menacing enemies and bosses that will put your reaction skills to the test. The standard enemies are similar to those in the originals, but they speed up when they reach the middle of the screen and never shoot. North America Nobuya Nakazato New styles of levels in The Alien Wars involve motorcycle chases, riding on missiles, and two Mode 7 enabled top-view levels. During the ending in the Japanese version, the photographs display a small date on the bottom right corner signifying the proper timeline placement for the series. [1]:28[13] He also believed the action in earlier Contra games is too realistic, so for Contra III he wanted to include more comical elements. While other kids were chasing mushrooms, leveling up mages, and debating boss orders, real tough guys were playing Contra. Super NES [6], Critics found the gameplay enjoyable and a good challenge. Contra III is a side-scrolling run and gun game akin to the series' predecessors. Version: 2.5.5724 (12/11/02) - Sections 1, 3, and 8 added and completed. The original Contra was a direct attempt at emulating several popular action movies from the '80s.The main characters were muscle-bound soldiers who never took their finger off the trigger of their machine guns. Genesis / 32X / SCD - Contra: Hard Corps - The #1 source for video game sprites on the internet! [1]:28, Contra III was released in Japan on February 28, 1992, and North America on March 26. [4][8] The player has limited bombs, and using them will damage all enemies on the screen. He believed the original arcade version of Contra (1987) was difficult to play because of its vertical screen, but he did enjoy the Famicom port. The European version had many changes such as the main heroes being replaced with robotic counterparts. [15] Along with Computer and Video Games (CVG), they admired the use of Mode 7 on the top-down stages, with EGM extending their praise to the boss design on those stages. The PAL version, Super Probotector: Alien Rebels, is identical to the American release in terms of difficulty, but replaces the original commandos with robotic soldiers codenamed RD008 and RC011. Nakazato shared progress on Contra III with the arcade team and received positive feedback. Run-and-gun platformer Konami Collector's Series: Castlevania & Contra, Jikkyō Power Pro Wrestling '96: Max Voltage, Castlevania: The Adventure ReBirth & Contra ReBirth OST, Contra Chronicle Vol.1/Hard Corps: Uprising, Contra III: The Alien Wars Original Video Game Soundtrack, https://tcrf.net/Contra_III:_The_Alien_Wars#Hard_Mode_Message, https://contra.fandom.com/wiki/Contra_III:_The_Alien_Wars?oldid=30824. Metal Alien, Emperor Demon Gava The perspective differs depending on which game mode is played. Producer [28][29][30][31] In addition to the Western version of Contra III, an option to play the Japanese version was added after launch in a free update. It has been called one of the best Contra games in retrospective reviews. Four stages feature side-scrolling action traditional to the series while two are presented from an overhead perspective. [25][26], Both Contra III and Super Probotector were included in Contra: Anniversary Collection, a compilation of classic Contra games. It's a big project started in 2004. "Super NES Retro Review: Contra III: The Alien Wars", "Miki Higashino Interview: Retired Fan Favourite Speaks", "Contra III: The Alien Wars for Nintendo 3DS", "Konami confirms Contra: Anniversary Collection final game lineup", "Contra Anniversary Collection for Nintendo Switch", "Konami's Castlevania, Contra And Arcade Collections Now Include Japanese Game Versions", "Contra Advance: The Alien Wars EX Review", "Contra Advance : The Alien Wars EX sur Gameboy Advance", "Contra Advance The Alien Wars EX for Wii U", https://en.wikipedia.org/w/index.php?title=Contra_III:_The_Alien_Wars&oldid=1007283520, Super Nintendo Entertainment System games, Articles containing Japanese-language text, Articles lacking reliable references from July 2020, Pages using collapsible list with both background and text-align in titlestyle, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Wikipedia articles with MusicBrainz work identifiers, Creative Commons Attribution-ShareAlike License, This page was last edited on 17 February 2021, at 08:48. Check back for more Contra 3: The Alien Wars cheats to be posted. Contra III Gameplay Final Stage + Boss + Ending. Take your favorite fandoms with you and never miss a beat. [4] There are six stages in total; four are side-scrolling while two are presented in an overhead perspective using the Super NES's Mode 7 rendering mode. In 1994, a Game Boy port was released simply titled Contra: The Alien Wars in North America (dropping the numeral from the game's title), as Contra Spirits in Japan, and as Probotector 2 in Europe and Australia (following up on the Probotector localization of Operation C). Taking advantage of the technology provided by the Super NES, the graphics in Contra III improved upon the NES versions of the first two installments, bringing it closer to the quality of their arcade counterparts. [4] It can be played in single-player or a two-player cooperative mode. It adds many new units as well as numerous new upgrades, new general's powers and buildings. Super Probotector: Alien Rebels The flame's distance is limited, however. In 2 Players A Mode, these stages uses a horizontal split-screen format, with Player 1's half of the screen on the top and Player 2's half on the bottom. Europe However, upon death, the bomb amount will be reduced to one. This was presumably because Contra Force, an unrelated NES game by Konami, was originally intended to be the series' third console installment. In 2-Players B Mode, both players share the same screen and their characters rotate while the perspective remains fixed for both players. Release date In the North American version, Bill and Lance were called "Jimbo" and "Sully", respectively. After defeating this form, the true ending will be shown, followed by the credits and then the player's final score. Report. Japanese title In Japan, the version included is the Japanese version of the game, while in North America and Europe, the version included is the North American version of the game. The player can also lock their character's mobility, allowing them to shoot at all eight possible directions (including downward and at angles) without moving or jumping. The first game in the series. [18], Four reviewers each scored the game a 9/10. Contra is a high quality game that works in all major modern web browsers. The Super NES allowed for "raster scrolling", which allowed the programmers to change the graphics for each scanline. It was also released on the 3DS Virtual Console, exclusively to New Nintendo 3DS and New Nintendo 3DS XL owners, along with other SNES games. It's a big project started in 2004. There are three levels of difficulty in the game: Easy, Normal and Hard. [4][15] Mean Machines called the game "ultra-addictive, arcade quality blasting action. [3][4] Bombs and a temporary barrier shield may also be dropped. This game is based off the Contra series, and has a total of 5 areas with varying themes. Two of EGM's reviewers commented they felt the game's only weakness was the awkward control configuration when playing it on the Super Game Boy. Some of the franchise's earlier weaponry returns (Rifle, Spread Gun, Laser Gun), but a number of new weapons also make their first appearances: Homing Gun: Fires out several orange, fast-moving missiles that home in any targets in their vicinity. Brother Robots Kenny 1 & 2, Demon Dragon God Java Japan For instance, players can grab onto poles or ceilings and navigate them in a monkey bar fashion, climb walls and ladders, destroy buildings and scenery, and commandeer tanks. Konami released a second portable version of Contra III in 2002 for the Game Boy Advance titled Contra Advance: The Alien Wars EX, which was released in Japan as Contra: Hard Spirits (魂斗羅 ハードスピリッツ, Contra: Hard Spirits?). [3] In the overhead stages, the player navigates across the stage to find and destroy predetermined targets. He designed Contra III to feature more comical elements, a more cinematic soundtrack, and tighter stage design than its predecessors. Interprétation de l'article 10 de la loi sur l'eau du 3 janvier 1992 sur les installations ouvrages et activités soumis à autorisation. Super Nintendo Controller. The restriction is that graphics can only move horizontally along the scanline to achieve the illusion that they are actually sprites in the foreground. When you add aliens to the mix, then the game starts to resemble Predator. [25] In May 2016, Contra III was added to the Nintendo 3DS eShop for North America and Europe for exclusive use with the New Nintendo 3DS. [49][50], Contra III is director Nobuya Nakazato's first project in the Contra series, later acting as producer and director. This online game is part of the Arcade, Shooting, Emulator, and NES gaming categories. The explosion effects, the gunfire, the levels, and even the backgrounds all look fantastic, even for a 16-bit system. [1]:27 To emphasize this, he asked the sound team to change the music as the stages progressed to give a cinematic style. [7] These power-ups are typically dropped from flying pods and include alternate shot types: homing missiles, torpedoes, a flamethrower, a laser, and a spread shot. [27] It was released in June 2019 for the Nintendo Switch, PlayStation 4, Xbox One, and Windows. Contra 3 is the 4th contra game, with Contra, Super C, and Operation C being the first. [1]:32, Nakazato was concerned the traditional pattern of weak enemies followed by a boss fight was becoming mundane and did not want players to feel "in for the long haul" every play session. "[19], Contra III has been rereleased on Nintendo's online distribution services. Miki HigashinoMasanori AdachiTachihi IwaseAki Hata The game's tentative title in North America was "Super Contra IV". Contra (1, 2, 3): ALL Bosses. It is the third home console iteration of the Contra series, following the original Contra (1987) and Super C (1988) for the NES. On the Hard setting, the final boss will have an additional form the player must defeat as they escape from the alien lair. Browse more videos. The graphics look great. The Japanese version has unique cheat input button commands to access a Sound Test, Level Select, and 30 lives per gameplay. It took everything that Contra did and just improved on it. Unlike the previous Contra games for the NES and Game Boy, the futuristic setting was kept for the American version. , Normal and Hard at E3 2002, Konami announced the development a., even for a 16-bit system area to face the boss '' type.. Loi sur l'eau du 3 janvier 1992 sur les installations ouvrages et activités à!, Nakazato believed Contra had a low-budget movie theme 5 ( the Steep Cliffs ) games for the game.. Traditional Contra title to have been directed by Nobuya Nakazato concept for something to. 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